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Cloud Meadow

Developer/Publisher:

Porn game Cloud Meadow
Version: 
v0.2.6.3
Year: 
2026.09.20
Censorship: 
No
Platform: 
Windows
Download file: 
Torrent (You must have a program installed to download torrent files, for example - qBittorrent). The Android APK files can be downloaded directly.
Language: 
English
System requirements: 
OS: Windows; RAM: 1.42 GB
Description:
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!​

 
 
 
Changelog:
v0.2.6.3

Additions
Added five (5) new environment interactables & dialogue encounters to the Mirror World

Fixes
Fixed Dragon ally bug where the Lord of Beasts passive would crash the game if an enemy dragon is summoned mid fight
Fixed Camellia’s Heartthrob bug that caused its status effects to reach absurd durations
Fixed Kaleida’s Karmic Intervention being usable while on cooldown & sometimes healing for negative values
Fixed boulder blocking the secret entrance to the Creamery reappearing every week forever
Fixed Missing Icon status showing up when targeting an enemy affected by a Rake

v0.2.6.1

Additions

    Improvements to inventory UI
    New multiple item selection options for buying, selling, storing & processing in the Silo
    Hovering over an inventory item will show a tooltip counting how many are in storage
    Extra information added to item names for Egg & Monster types
    Search filter will include results on monster egg description text (such as parent names & species)


Fixes

    Added missing Goldra comments to Savannah 6 Stonebreaker wrestling challenge
    Revised alternative dialogue checks on Holstaur Village quest intro
    Fixed Grazer sex scene dialogue referring to incorrect gender

v0.2.6.0b

Fixes

    Fixed error that would get the game stuck in a black screen when loading a save from an earlier game version
    Calendar sidebar now properly shows migrating Dragons
    Ev’s new Genodriver ability no longer half-resurrects allies before max. rank

v0.2.6.0a

Additions

    New story content
        The story continues as Ev gains access to Vaskin’s Factory in the Forest Sunglades, uncovering sinister secrets and meeting a sinister foe...
        New dungeon side-area with multiple methods of access, “zone security” mechanic and a climactic boss battle that seals story Act 2 Part 2
        This is the second half of the main story quest contained within the Forest Sunglades
    Added Forest Darkwoods and Sunglades areas with new side-quests and a homunculus mini-boss encounter
    Added Ev’s final Genodriver ability - the Coatl - obtainable from main quest progression
    New narrated sprite sex scenes with Wolf Alpha & Wolf Bonesinger
    3 new elite enemy Dragon combat units have been added
        Dragons units will begin migrating in dungeons after the player has cleared the Forest Darkwoods story arc
    Phantasmus Plankton can now be acquired from a new dungeon area

Changes

    A temporary NPC has been added to block all possible exits to Forest F3
    All enemy monsters will now drop similar loot, allowing the player to acquire eggs from any migration species
    Skybox cloud movement will no longer be affected by combat fast-forwarding
    Added banner message to inform 2nd and 3rd Genodriver cell unlocks during main quest progression

Fixes

    Added missing unlock hints to Album entries
    Dialogue option text is now center-aligned on the vertical axis
    Fixed error in an essential story cutscene that occurs when sleeping after returning from Savannah final boss encounter
    Fixed bug in which enemy Dragon Cerise couldn't re-summon any combat allies
    Fixed error when trying to use Echo Stone within the same game session as using it to depart Tro's Lab
    Defeating Boethilde’s chase encounter should no longer heal the party to full
    Minor improvements to layering in Savannah F2 & F4

v0.2.5.0e

Fixes

    Revised visuals in Forest F1 Wreckage Trail to make the critical path look more walkable and less like a background object
    Weather Balloon should no longer predict incorrect weather for the 15th - 21st of every season
    Added Rekk’s trash loot drop table to mobs in Forest 1 dark walkway that connects to Forest 2
    Changed lighting shader for sprites with light-emitting elements so that they should no longer become overly bright
    Fixed issue where taking knockback from a trap while next to the Savannah 1 Cat Wall would make the interaction repeat until the next load
    Fixed community discord link in main menu
    Fixed Eve’s nipples changing color in the female cat HD sex scene

v0.2.5.0d

Code: Right Round
Warning

    Save files that have previously entered Forest Sunglades early will have their progress restored to an earlier safe point in the main story quest

Fixes

    Removed hidden transporter in Katarina Station that could erroneously move players to Forest Sunglades early

v0.2.5.0c

Fixes

    Fixed crash caused by Forest dungeon mobs that were flagged as migration-only but migration was not unlocked for Forest Darkwoods

v0.2.5.0b

Fixes

    Fixed issue in Forest dungeon floors where objects removed from Forest dungeons were not being saved
    Holstaur Matron should now correctly unlock in the gallery after viewing her scene
    Fixed warning about sprite layers when entering Savannah F6
    Minor visual updates to Cloverton
    Fixed shortcut from wreckage trail not staying open
    Fixed portions of the Holstaur Village quest becoming repeatable unintentionally

v0.2.5.0a

Additions

    New narrated sprite sex scenes with Holstaur Grazer, Matron, Herdmistress, Harpy Stormcaller & Nester

Changes

    Additional NPCs & merchant within Bell Shrine
    Static camera zones for Holstaur village in Sunglades
    Slightly more visible visuals for obstacles in Milk Shrine interior
    Softened the blending mode on light beams throughout the Sunglades

Fixes

    Fixed exception when talking to Herdmistress in village
    Fixed Omega trait not applying HP regeneration when an ally had lower HP
    Fixed outline on the breakable shortcut near the Harpy’s nest
    Fixed light beams overlapping overworld dialogue bubbles
    Corrected numerous interactable objects with distorted visuals

v0.2.5.0

Additions

    New story content
        The story continues after Ev’s encounter in the Forest Darkwoods
        Another nocturnal letter is delivered to Ev from an unlikely ally, leading deeper into the forest dungeon to aide the priestess of a Holstaur village and uncover a plot that’s been poaching the townsfolk...
        This will be the first half of the main story quest contained within the Forest Sunglades, with the second half to follow in another major update soon
    New Forest dungeon Floor 2 - Sunglades
        This dungeon floor standalone is the second of three huge interconnected areas within the Forest dungeon
        This area contains new quests and opportunities, but with multiple side-areas, quests and boss battles withheld for near-future story progression
    Additional side-quests in the Forest Darkwoods available from new main story quest progression

Changes

    Overhauled Yonten’s shop interior in Cloverton
    Garst’s Hold the line ability will now apply the Max HP Up buff before healing the party

Fixes

    Fixed combat softlock when Cyclops Rampart’s ‘Take the Brunt’ ends the fight with an AOE attack
    Fixed monster ability icons stacking and squishing together in the Job Board UI

v0.2.4.1a


    Fixed distorted Forest environmental shadows
    Fixed a combat crash that happened when Yonten’s max level barrier was hit by Deflect damage

v0.2.4.1

Warning

    All previous builds included a Unity engine vulnerability which could allow local code execution and access to confidential information. At this time, Unity reports there is no evidence of any exploitation of the vulnerability having occurred. As precaution, this build and all future updates of Cloud Meadow will have the vulnerability patched

Changes

    Updated Fio’s walking animation
    Pirate camp in Floor 6 of the Savannah now pans to the entrance to Tro’s lab when describing it

Fixes

    Rampart’s resurrection ability no longer soft-locks the game if the Rampart is stunned
    Fortress Siege Conditions ability no longer soft-locks the game if the Fortress is stunned
    Kreyton’s guidebook entry now shows the correct ability icons

v0.2.4


    New Story content
        The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station
        A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods
    New Forest dungeon Floor 1
        This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon
        The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1
        Accessible after the player has upgraded Katarina Station
        Multiple barriers within the forest which will expand during future story progression
    New Katarina Station quests
        New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory
        Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress
        Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)
        Bang has become a bit more talkative with a collection of extra starting dialogue lines
    New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome
    New music for the Title theme, Forest areas and Savannah at night

Changes

    New interiors for the Barn
        A redesigned multi-floor system will make it easier to interact with the monsters inside
    Pigmy wolf enemy name changed to Nibbler
    The Great Fairy that guides you after a game over is now animated
    Tutorial Quests are now referred to as Union Basics

Fixes

    Prevented rare autosave that would place the player out-of-bounds after fast travelling
    Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit
    Fixed enemy Alpha Wolf combat portrait alignment
    Fixed Camellia chime in Savannah F7 recruitment dialogue

v0.2.3.0k


    Fixed broken quest chain in Tro's Lab
    Fixed Holstaur's Happy Cow trait to now properly track the amount of harvested essence
    Fixed Garst's Hold the Line ability maximum rank causing a crash
    Fixed Demon's Spark Cloud/Firestorm ability targeting 5 enemies at rank 5, now instead at rank 15
    Fixed enemy Wolf Alpha Huff n Puff ability visual misalignment
    Fixed Savannah F2 slain pirates interaction being repeatable
    Fixed Savannah floor 3’s cave ghost’s companion commentary with additional Garst dialogue
    Numerous visual & animation fixes in Katarina & Savannah zones
    Numerous dialogue & cinematic improvements in Savannah zones & romantic encounters

v0.2.3.0j

Changes

    Updated the Protagonist’s default Dialogue Portrait

Fixes

    Fixed quest chain for players who defeated the Savannah F3 boss before using the F3 dynamite
    Fixed exception when trying to enter Tro’s Lab or load a save previously inside the lab
    NPCs that reside in Savannah F3 after the boss encounter should now appear throughout the floor again
    Fixed environment collision in F3 to prevent player getting stuck next to dynamite
    Some Cloverton tutorial segments were only available if the calendar was on the 1st of Spring. This has been changed to non-completion of the farming tutorial instead

v0.2.3.0h2

    Missing Asset Bundle for Tro's Lab fixed and the area should now be accessible once more.

v0.2.3.0h
Additions

    Gelricht the Centaur Mason can now be recruited to set up a store in Katarina Station after progressing to his location in Savannah F7
    Basile the Cook and Keely the Armorer will now have introductory dialogue commenting on the world and events
    Savannah F1 now features a small tutorial to introduce Ley Crystals

Changes

    Dull Ley Acumen Keys and Shards have been renamed to "Depleted Ley Crystals" and "Enriched Ley Crystals"
    Tweaked Katarina Station’s lodge house entrance for a future opening

Fixes

    Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked when taking damage during their turn
    Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked after being overkilled by Kreyton’s max level Grand Plough
    Fixed a Savannah F8 side quest incorrectly tagged as a main quest
    Various backend save data changes to prepare for the future Forest dungeon
    Fixed incorrect Speedweel harvesting animation
    Covered up some terrain holes across various Savannah floors
    Fixed cut short waterfall in Savannah F3
    Fixed several typographical errors

v0.2.3.0g

    Enemy Demon Aspirant’s Flickering Aura should no longer cause a soft lock when the unit is unable to attack on their turn
    Ev’s Rake Counter skill with upgraded ranks should no longer have an infinitely-stacking slow debuff
    Savannah F6 zombie pylon encounter should no longer be able to return the player out-of-bounds after combat
    Screen should no longer remain blacked out after exiting/loading during game over fade-out sequence
    Fixed numerous typographical issues in dialogue, cutscenes, events & items
    Restored minor environmental animations to Cloverton

v0.2.3.0f
Fixes

    Fixed soft-lock in Savannah F5 where players were able to open the 2nd gate before the 1st gate
        Players who encountered this in previous game versions will be able to continue


v0.2.3.0e Patreon


    Crab’s Claw Carousel (when chained after Stream Blast) now targets the same enemies selected instead of the entire enemy team
    Crab’s Passive Wavelength no longer stacks indefinitely, reworked to provide a 10% boost to the action bar for the whole party
    Demon enemy units now have appropriate XP and coin rewards
    Fixed an error that could crash the game during a late-game Kiram story segment when a Poacher enemy called for reinforcements
    Updated Kaleida’s placeholder text
    Quest display won’t show the Protagonist portrait and name for quests with none or unknown providers


v0.2.3.0d Patreon

Fixes

    Veteran players should no longer have the intro cutscene play every time they enter Katarina Station
    Autosave & manual save should no longer be possible during cutscenes
    Fixed ‘Unlock Matching Scenes’ error message that appears after recruiting Kiram


v0.2.3.0

v0.2.1.1b Patreon

Changes

    Finalised & replaced all NPC recruitment banner messages

Fixes

    Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
    Fixed gallery scene for Female Peasants 3 not displaying
    Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
    Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
    Fixed numerous typographical errors in UI, ability & item descriptions


v0.2.1.1 Patreon

Additions
Full overhaul for Tro’s Lab; a visual overhaul with updated backgrounds, cinematics, lore and general improvements
New optional quest; find & deactivate the poacher’s traps throughout the Savannah
Added character info & unlocking clues to locked sex scenes in the Album UI
Added audiovisual feedback after taking damage in an environmental hazard, such as acid
Fixes
Fixed Holstaur’s Counter headbutt being triggered by damage reflection
Fixed error when Yonten’s attack executes enemy unit Prism in boss fight
Fixed Garst’s This Is It ability not executing correctly at maximum skill rank
Fixed the player’s return point after the game over screen, when the had previously player fast travelled onto that floor
Fixed issue with lone Cat Stalker mob in Savannah F1 blocking 2 of the missing peasants
Valpongis (Equipment town merchant) should no longer be blocking access to Bilma the bread vendor
Minor Katarina station dialogue improvements
Added some missing character portraits to the Quest Log
Fixed error when the player returns via fast travel into the Katarina intro scene
Fixed Giev’s quest to upgrade the farm appearing when the farm is already at max level

v0.2.1.0d Patreon

Additions

    Full overhaul for Savannah dungeon F1
        A complete visual and gameplay overhaul to better introduce dungeon gameplay and narrative to players
        The first of many dungeon floors to introduce new quest content, obtained in Katarina Station hub
        4 new sprite sex scenes as quest reward
    Fully revised Katarina Station introduction sequence
        The sequence now introduces Catarella & Joaqim, NPCs who will routinely offer quests related to Savannah as you progress through the game
    Some UI animation improvements

Changes

    Modified 10 recipes to ensure all recipes only contain unique ingredients
    Reduced enemy Lamia healing & Shield buff factor
    Cloverton seasonal clutter (Winter snow, Autumn leaves etc.) should now slowly fade instead of abruptly vanish
    Cloverton event music & confetti should no longer follow the player onto the Farm
    Catarella will become non-interactable instead of giving the quest in progress dialogue to avoid confusion
    Visual and stylistic improvements for new Quest UI
    Grenadier Pirate enemy units will no longer appear more than once per mob
    Accidentally clicking at the wrong time should no longer skip a banner message (item popup, warning etc.)

Fixes

    Fixed error when opening the Save/Load menu due to impossibly high total play time in save slot; save files with these values will have time progress reset to zero for safety
    Fixed error immediately after loading a save in which the player has collected a quest twice from Savannah F8 Pirates
    Fixed error when talking to Summer Solstice NPCs after planting only some event seeds
    Fixed becoming stuck in combat with a Matron trying to heal itself after being defeated on the first hit of a multi-hit attack
    Wolf’s upgraded War Scent ability should no longer be able to stack infinitely
    Fixed Lamia’s combat buffs adding way more HP than expected
    Fix for quest data-related issue that would prevent the player departing for Katarina Station and could spawn enemy cat visuals on the farm
    Sieger’s Savannah F8 quest should no longer persist after clearing the boss fight and departing the dungeon
    Peasants near locked chest in Savannah F1 should correctly skip their dialogue after dungeon reset & previously being rescued
    Fixed error when Catarella is introducing Katarina for players who’ve just returned from the F3 Cat Ripper boss fight
    Fixed behaviour with F1 waterfall peasants for cases where the nearby enemy mob was already defeated
    Fixed tooltip blocking interaction with the Mill farm building manufacturing queue
    Fixed exception caused by enemy Lamia’s Injection & Defray Cost abilities
    Fixed error when Lamia’s Coil Strike or Roughback’s Roll Out steals a player-only buff
    Fixed crash when harvesting Macrinas nodes on Savannah F5
    Fixed crash when enemy Poacher attempts to summon an ally during the Kiram Getaway sequence
    Fixed crash after the Godseed battle during Summer Solstice event
    Fixed save data handler exception when loading saves from 0.1.2.5e or earlier
    Fixed crash that would sometimes occur when exchanging the Storehouse Key in Savannah F8
    Corrected layering on Katarina Station battlement walls


v0.2.0.0a Patreon

    Fixed crash in combat when using Kiram's Take a Swig ability
    Fixed Male Lamia's portrait showing up as a Female Lamia Silhouette
    Fixed Job Board monster slots becoming unresponsive

v0.1.4.3b
Changes

    Migration units are now selected from a 3-tiered unit table that matches the player’s level
        Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60
        Third tier also introduces a small chance to include boss units to enemy mobs
    Balancing improvements for migration mobs rules to eliminate unfair combat encounters
        Migrations will also have no more than 1 healer class unit
    Added item drops to numerous enemy unit loot tables
    New music for cave interior rooms
    Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
    Updated visuals for Alpha Wolf’s Huff n Puff ability

Fixes

    Fixes monster migration activating on floors that are not yet unlocked for migration
    Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
    In monster selection UI the party level filter will no longer fully obscure the first row of monsters
    Cloud bridge from Cloverton to Farm now using the correct material again
    Prevented integer overflow when generating fixed random numbers for seeding migration results


v0.1.4.3a

    Fixed migration-related error when entering Tro’s Lab or Poacher’s boss stage
    Fixed Joy King locking the player into a repeated dialogue on Prank Day
    Fixed Kaleida’s fortune-telling schedule only meeting with Simon

v0.1.4.3
N/A

v0.1.4.2b Patreon
Changes

    Significantly reduced memory consumption in the method used to load ambient sound fx
        This should also fix a crash in Sieger's Royal Matchmaker date scene

Fixes

    Thaumaturgical Absorption Book & Collar of the Companion will now correctly reduce Magical Saturation in monster offspring instead of increasing it
    Corrected all Magical Saturation values (converted from old Domesticity value) for all eggs held by pregnant monsters, all merchants & all eggs stored in the incubator or hot house
        Monsters that had a safe level of Domesticity should no longer immediately go feral upon hatching
    Fixed an error when using Kaleida's Karmic Intervention in the Poachers boss fight
    Restored missing chest & loot interactables in Savannah 1-3 that would cause an error if the player tried to interact with them
    NPCs should no longer disappear when Kaleida is reading their fortune while on Market Day
    Jerikan will no longer sell contracts for monsters below 100 korona value
    Camera should no longer become stuck after opening the barricade to the Union Camp in Savannah F6
    Interaction bubbles should no longer become detached from characters when repeatedly talking to an NPC
    Fixed error when trying to rename a monster through the Job Board & then deselecting the monster

v0.1.4.1 Patreon
Additions

    4 new enemy Wolf units have been added
        Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
    Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes

Changes

    Monster 'domesticity' stat is now 'magical saturation' with almost the same function
        Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum

Fixes

    Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
    Restored Kreyton's sleep combat status visuals
    Kaleida's frog interaction radius should no longer be overlapping the incubator while on the farm
    Fixed some seasonal visuals in Cloverton


v0.1.4.0a

    Reduced memory usage for all Royal Matchmaker date sequences, which was potentially causing crashes
    Widened the gap between two static camera trigger zones by Cloverton docks to prevent player moving off-screen
    Revised ambiguous language in daily log crop harvesting description
    Prevented switching menu tabs or closing the menu while modifying a key binding

Fixes

    Fixed a crash when moving monsters between barn & pastures
    Revised Kaleida’s Karmic Intervention ability which causes an error during Sting’s boss fight
    Monster UI portraits should no longer appear distorted
    Fertilizer now correctly protects against weather on the last day before it’s expiration
    Fixed in-season fertilizer appearing as if it were the incorrect season
    Fixed lower-middle farm plots on Lucia’s construction UI being linked to the wrong plots
    Fixed jobs board showing the incorrect work amount for Shipping
    Merchants visiting Cloverton should no longer arrive a day early
    Centaur’s Quick Draw ability is now considered a ranged attack
    Sealed walkable space around hole in Savannah F8 poacher island
    Bireli’s sex scene is now correctly categorized as male
    Guidebook UI should no longer be able to open two pages on top of each other
    Adjusted layering of bushes in Cloverton that were overlapping certain merchants



v1.3.0d
Changes

    Visual updates around the various water/liquid features in the Savannah Dungeons.

Fixes

    Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
    Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
    Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
    Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
    Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
    Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
    Fixed Farm action buttons no longer being clickable with the mouse
    Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
    Fixed some sorting issues on the farm
    Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
    Fixed the dropdown arrows on the new game setup not being clickable
    Fixed some typos
    Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
    Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
    Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
    Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
    Attempted a fix to an issue where companion jump animations could fail to complete on slower machines


v1.2.7
N/A

v1.2.6k

• Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
• Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes
• Fixed an issue that would reset global settings
• When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
• Fixed acid damage continuing to apply after death
• Fixed an error that would occur while traversing rooms in a dungeon after returning from death
• In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened
• Fixed 'time played' text on save file slots showing the incorrect value
• Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
• Fixed an issue where draggable icons could continue to be held after closing a window

Cloud Meadow v1.2.6i

Improvements

    Reduced memory usage and improved loading process
    Greatly improved UI scaling solution:
        Added option for scaling to maximize visibility while game is fullscreen
        Alternative options will scale the window without stretching the sprite art
    Numerous UI and usability improvements

Changes

    Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
    Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
    Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.
    The Game will now continue running when the window loses focus
    Game time will now pause immediately when opening a UI window
    Enabled opening of pause menu during cinematics & dialogue
    Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
    Clicking anywhere on the screen will suppress a banner message
    Exiting a game session will first prompt you to make a save if you haven't saved already
    Quest tracker entries should be more visible & notable when quests are added or completed
    Updated Combat Rewards UI animations
    Updated Options UI to make components more readable
    Moved difficulty slider to 'Gameplay options' panel

Fixes

    Fixed the Infertile trait not preventing pregnancies
    Fixed the bad page order in the Guidebook farming tab
    Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.
    Fixed save conversion issue, preventing many saves from being able to load
    Fixed Brontide Brace damage reflection doing excessive damage
    Fixed an issue with Jaero’s withered Interception Fist ability
    Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
    Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
    Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
    Fixed menu opening/closing sounds playing on unintended windows
    Fixed issue where two sex scenes could be played concurrently while in the Album UI
    Fixed an issue with audio loading
    Fixed an issue with seasonal assets when entering buildings in Cloverton
    Fixed an issue with the game locking up when entering Cloverton
    Fixed an issue with viewing some monsters in the trait window
    Fixed an issue where fewer inheritance rolls were made than intended


Cloud Meadow v1.2.6f

Changes

    Added flour to the Bitecake recipe
    Tireless and Atlas' Will traits had their rarity increased to match similar primary stat traits

Fixes

    Fixed an issue with work calculation that could allow a unit of work to be applied, even when no monsters were working at the related job.
    Fixed issue with incorrect plankton harvest logs appearing in daily logs
    Fixed bad icon positions in the incubator windows
    Fixed bad icon position for the male dragon
    Fixed overhead bar display in combat not clearing when canceling the current ability selection
    Fixed monster dialog sprite positions
    Fixed some typos
    The Demon Magic Harvester trait was incorrectly set up as a bloodline trait, but was only being applied to demon abilities. This trait has been changed to a Demon species trait, and is being removed from non-demons.

: Older Builds
v0.1.2.2d

Updated monster value calculation.
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun

Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats


v0.1.1.2h
N/A

v0.1.1.0g
N/A

v0.1.1.0b
Changes

    Dungeons no longer reset if you haven’t completed the first dungeon quest.
    Nerfed enemy scaling by 40%
    Enemies scale more with the current floor than the player level
    Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
    Monsters that are unavailable will have their status mentioned in the tooltip
    Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
    Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
    Message and item prompts will now last longer (2 seconds, was 1 second)

Fixes

    Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect.
    Fixed all inventories acting like the food bin after using it.
    Fixed not being able to remove items from the food bin.
    Fixed items not being removed from the shop inventory when being bought
    Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
    Fixed an issue where you could buy unlimited amounts of items
    Fixed monsters bought from Jerikian having a blank palette
    Fixed monsters already having a blank palette with a consistent check
    Fixed doors in the dungeons reappearing when they shouldn’t.
    Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
    Fixed the Mill not correctly producing refined items.
    Fixed the Mill not confirming that you received refined items.
    Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability.
    Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop
    Fixed an error caused by talking to Montalvo
    Fixed an issue where monsters would work twice as fast as normal.
    Fixed an issue where monsters would only work on 2/3rd of the field.
    Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
    Zooming the camera while the player is sleeping should be centred on the bed
    Corrected materials on Farm Mill building and Food Bin

v0.0.317a
Fixes

    Fixed some animations not loading correctly
    Fixed some UI window not opening
    Fixed the Market Day not appearing
    Fixed monsters not loading in the barn
    Fixed a bunch of exceptions being thrown throughout the game.



v0.0.3.17
Additions

    Added Female Wolf to combat
    Added Female Centaur to combat
    Added Male Cat to combat
    Added Male Holstaur to combat
    Added Kreyton combat overhaul


Changes

    Using consumable items in combat will now incur an end of turn
    Improved Fio's combat UI
    Fio's relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset)


Fixes

    Fixed bugs that prevented progress on the tutorial week story
    Fixed tutorial quests playing again each season
    Fixed some items missing an icon.
    Fixed some items not having a description
    Fixed some typos
    Fixed some animations not playing correctly
    Fixed talking to the captain before talking to Jubelle causing a softlock
    Fixed items in some shops showing a quantity of 1 instead of the correct amount.

v0.0.3.16b
Fixes

    Fixed a bug with dialogue not reading if statements correctly
    Fixed construction window having visual issues on some resolutions
    Fixed some z-sorting with the broken down farm
    Fixed one of Ev’s animations not having it pivot set correctly
    Fixed incubator window not closing when adding the egg during the dialogue with Jubelle
    Fixed monster emoticons being super offset.
    Fixed the the lighting at 7am being too dark
    Fixed the calendar showing incorrect information
    Fixed farm expansions not loading sometimes
    Fixed exiting the wizard tower spawning the player too close to the door.
    Fixed not being able to interact with the egg seller
    Fixed not being able to interact with Valpongis
    Adjusted the placement of stands so they block the player less.
    Fixes issues in Vodan’s dialogue
    Fixed issues in Rekk’s dialogue
    Fixed Kreyton, Jaero, and Camellia’s dialogue having a bug with them.
    Fixed Fio not unlocking HDs in the correct spot.
    Fixed Jubelle following the player around at the market day
    Fixed issues when skipping the tutorial week.
    Fixed it raining on the farming day and preventing the player from completing the farming quests.



v0.0.3.16a
Additions

    Added Fio X Evan HD scene
    Added a small level scroll towards the bottom of the screen when you arrive at an area.
    Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton


Fixes

    Fixed an issue with the texture swap shader
    Fixed Evan X Female Centaur not setting itself to use the palette shader
    Fixed a quest trying to complete the wrong quest
    Potentially fixed not being able to expand the farm.



v0.0.3.16
Additions

    Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now
    Reworked the lighting engine
    Added quests telling you that the tutorial day is done and you can rest.
    Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed.


Changes

    Updated the player’s sprite model
    Updated animation timing on walk cycles
    Slight visual changes to the dialogue window


Fixes

    Minor dialogue window fixes
    Minor weather fx fixes
    Fixed drakeheart not being stackable
    Fixed a z-sorting issue with the rundown farm.
    Fixed Giev not expanding the farm
    Fixed being able to open the options menu and interact with NPCs during a level scroll.
    Fixed not getting quests after dialogue in some cases.



v0.0.3.15b
Changes

    Fio's jackpot should now reset her cooldowns for that ability
    Improved party followers and their speed and distancing to better match the player.
    Expanded the dialogue with montalvo to explain traits.


Fixes

    Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat
    Some enemy units were missing a sleeping animation, making them difficult to target
    Goldra's Regrouping should appear in the correct position relative to the target
    Camellia's missing abilities were restored
    Fixed quests not adding and removing correctly.
    Fixed some dialogue errors
    Fixed the code not unlocking the album when using it from the album
    Potentially fixed giev not expanding your farm.



v0.0.3.15a

    Fixed some spelling and grammar issues in dialogue
    Fixed the foreman following the player around after the dialogue
    Fixed Katarina Station NPCs using the old interaction system.
    Fixed the ripper fight not working
    Fixed the KS captian not returning you to Cloverton
    Fixed quests not adding/completing from UI properly.
    Fixed not being able to close the sex scene in the album via Q or ESC
    Fixed white box in the inventory UI
    Fixed Jubelle not being by the door when she should be.
    Fixed Kreyton animating in the wrong direction
    Fixed issues with cat event dialogue and having it lock the game up.



v0.0.3.15

Additions

    Added a new cheat to get all of harvest and groceries, found in the options window.
    Added the tutorial week story into the game.


Changes

    Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
    Dragon attacks apply a minor burn debuff instead of a flat damage bonus
    Minor combat bars & buff tooltip improvements
    Improved alignment of some HD scenes in the album
    Loading screen graphical improvements
    Dialogue window graphical improvements
    Better 1080p resolution support (some UI will permanently appear smaller than usual)
    Better support for ultrawide monitors
    Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
    New generic combat sound fx, in place until full combat sfx integration
    Combat Health Bar & Buff icon animation improvements


Fixes

    Fixed dirt turning into a dead crop
    Fixed typos, grammar, and dialogue flow in various dialogues
    Fixed Dire & Argontel using old sprites
    Fixed some of the objects showing the interact flag
    Fixed not being able to turn off certain types of scenes
    Ev's Genodriver should no longer be accessible before being unlocked via exploit
    Combat floating digits should scale properly to the current resolution
    Leaving combat during fast-forward should restore game speed to normal
    Fixed female cat and Camellia HDs not setting the gender correctly
    Combat unit UI overlapping, visibility & tooltip issues resolved
    Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
    Yonten's Axe/Hammer throw was showing the wrong weapon sprites
    Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication



v0.0.3.14b
Additions

    Added an evil theme that appears in various plays.


Changes

    NPCs have the highlight when you can interact with them.


Fixes

    Fixed the game starting at midnight
    Fixed being able to open a UI right before cloverton level scroll and having it up the entire time.
    Fixed some of the NPCs showing the interact flag
    Fixed issues in Pondopulous’s dialogue
    Fixed issues in Kellam’s dialogue
    Fixed issues in Other dialogues



v0.0.3.14a:
Fixes

    Fixed the code not working in some cases.
    Fixed dialogue portraits not rendering when they should.
    Fixed the union marine showing up as UnionSoldie
    Fixed not being able to talk to the merchant in the monarch inn.
    Fixed some issues with quests not triggering/completing correctly


v0.0.3.14:
Additions

    Added Fio X Eve HD
    Added Cloverton Night music
    Added Farm Night music
    Added sleep jingles
    Added a new interaction bubble for all dialogue
    Added introductions to a variety of minor NPCs on Day 1
    Fully Implemented farming traits.

Fixes

    Fixed some old interactions message still existing
    Fixed some missing sprites from the new Monarch Inn
    Fixed the mark of creativity and the Drakeheart not having an icon.
    Fixed an inconsistency with traits referring to both grade and rank on common traits.
    Fixed a bug where monsters would fertilize more crops than they should.
    Fixed the outline of the player not matching the player in some cases.
    Fixed Camellia’s overworld sprite being invisible.
    Fixed upgrading fields thinking you are also building a building.
    Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
    Fixed passing out on the farm not placing the player in the right spot.
    Fixed cat event not triggering correctly

v0.0.3.13c

N/A
v0.0.3.13b

Additions

    Added Camellia’s new kit to combat

Fixes

    Fixed a variety of combat related bugs.
    Fixed a variety of album & code related bugs.
    Fixed a bug where you could open the cheat panel from the options window
    Fixed an error throw with the cooking window
    Fixed an error throw when upgrading farms
    Fixed an error throw when the inventory automatically restacks items.

v0.0.3.13a

Changes

    You can no longer sell your monsters on day 1. (If you did this on a save and the day 2 cat event is not working then you need to start a new save)

Fixes

    Fixed a bug where you could only unlock the album from the main menu.
    Fixed a character being mispositioned in Cloverton
    Fixed the egg seller not being interested in selling eggs.
    Fixed dialogue missing from Sieger after the mine.
    Fixed bugs revolving around Ev’s gender and animations

v0.0.3.13

Additions

    Added a tending animation
    Added a petting animation
    Added tooltips to the farm buttons so you can tell what they do.
    You can now cook in bulk when using a recipe
    Added rotating Stock to Jaero it changes every season
    Added rotating Stock to Yonten it changes every week
    Added level scroll to Katarina Station
    Added hotkeys to monster interactions
    Added missing lamia pregnant sleeping animation

Changes

    Album buttons in game now opens the album
    Updated the quality star icons to a new ones.
    Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one.
    Changed how the starting crops are randomized
    The water button now disappears if the crop is already watered
    Temp buffs now last for the day.
    Removed the weather protector from the game as it is useless
    You can no longer fill a hole with dirt as there is no reason to do so
    Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come.
    Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller)
    Optimized farm field colliders
    Made the interactions and nameplate more centered on the monster.
    Adjusted fade out time on Sieger’s walk away
    Max zoom on the farm increased from 2x to 2.5x
    You can now use zoom at Katarina Station
    Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release.
    Removed some unnecessary narration from some dialogue
    Updated Camellia’s idle animation
    Updated Poponddopulous’s idle animation
    Updated the visuals of the scroll bar in the history window

Fixes

    Fixed Beck missing his sprite
    Fixed a missing dialogue when speaking to Beck
    Fixed spelling in Beck’s dialogue
    Fixed a missing word
    Fixed some cases of the old interaction system being in place.
    Fixed a bunch of NPCs not having idle animations.
    Fixed visual issues with the inventory UI
    Fixed being able to sleep through the cat event.
    Fixed some of the old player messages showing up when they shouldn’t
    Fixed crops regrowing themselves instantly
    Fixed dead crops coming back
    Fixed crops instantly dying
    Fixed being able to see the interaction bubble while sleeping
    Fixed having to walk off a crop spot to get the new buttons
    Fixed being able to repeat farm animations while one is animating
    Fixed temp buffs not giving any stats
    Fixed temp buffs never ending
    Fixed being able to build a building in the wrong spot
    Fixed being able break building by trying to upgrade them as if they were a field
    Fixed an error being thrown when you didn’t have a trainer in the training field
    Fixed loading the game inside the hot house not moving the camera
    Fixed egg incubation timing and progress bars not updating correctly
    Fixed an issue with incorrect monster states
    Fixed monster interact buttons being above the monster
    Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe.
    Fixed a harvesting related issue where crops were not harvesting correctly
    Fixed the farm buttons not updating correctly when selecting a seed or fertilizer
    Fixed a bug where sometimes saves would save into a folder not belonging to their save group.
    Fixed ancestry having some save/load issues.
    Fixed a save/load issue with merchants that could cause us to do a save break
    Fixed an error being thrown by the dialogue window
    Fixed part of the quest text not being visible
    Fixed In some abilities of a female character it would show a random }
    Fixed the history window scrolling super slow.
    Fixed Sieger Idle pivot not matching his walk
    Fixed Sieger and the union guards taking longer than intended to fade out.
    Fixed a font error on the inventory window
    Fixed some distortion in some HDs
    Fixed album related bugs

v0.0.3.12c

Fixes

    Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely)
    Fixed the interaction bubble not working in some places.
    Fixed a bunch of interactions not being fully moved over to the new system.
    Fixed training grounds not sizing itself correctly on the job board.
    Fixed crops not updating their sprites over the night.
    Fixed 1 monster being able water all fields no matter their stats.
    Fixed 1 monster being able fertilize all fields no matter their stats.
    Fixed monsters not removing dead crops.
    Fixed the player message in various locations being a thin barely visible line.

v0.0.3.12b

Additions

    Added a small animated pop-up to let the player know they can interact with the object, in most cases this is in place of a player message.

Changes

    Sped up the fading of the player message
    The dialogue cursor’s pointer is a little bit more noticeable.
    Left-aligned the dialogue text

Fixes

    Fixed some grammar errors
    Fixed a 10% alpha banner showing after the fade
    Fixed a small pop in the banner while fading
    Fixed not being able to select the first seed/fertilizer in the list.
    Fixed the album filters not working
    Fixed some graphical artifacting with the egg emote over monsters.
    Fixed crab’s palettes not working in the album
    Fixed crab’s palette not loading in-game
    Fixed the crab cum animation staying when changing the scene.
    Fixed nameplates with cut-names
    Fixed Sieger and Jubelle animating 10x faster than they should.

v0.0.3.12a

Story

    Added a dialogue with Beck the mycoid in the blue liner

Additions

    Added 6 loading screen tips

Changes

    Changed the visuals of the player message

Removed

    Removed a bunch of useless player messages

Fixes

    Sieger and Jubelle now have idle animations
    Fixed the job board cards being the wrong color
    Fixed wells over filling the watering can
    Fixed Nameplate having cut-off names
    Fixed “Union Soldier” not having a space in the nameplate
    Fixed a grammar error
    Fixed nameplate being too low for large monsters
    Fixed lamia missing sprite while pregnant
    Fixed floating pixels in Montalvo’s idle
    Fixed a bug with the hot house
    Fixed a rare story bug
    Fixed a bug related to crop growth
    Potentially fixed the extra long hatching speed

v0.0.3.11

Additions

    Added Eve X Kiram
    Added some deco to the player’s home


Changes

    Reworked sleeping so it does all the job math and there is no loading screen
    Updated the cat event collision graphic
    Updated the farm cat event combat scene
    Player breeding with a monster takes 2 hours instead of 4


Fixes

    Fixed being able to open the chests in the mine more than once
    Fixed tab’s idle animation not animating during story
    Fixed being able to unlock Giev’s tower before getting told to
    Fixed incorrect symbols being placed on dock slots in the construction UI

v0.0.3.10a

-Adjusted some static cameras on the farm

Fixes
-Fixed a bug with sex scenes on the farm
-Fixed an animation bug with crab x eve palettes
-Fixed inventory window not working
-Fixed pasture’s duping monsters
-Fixed job board not rendering some jobs correctly
-Fixed there being no dialogue in history
-Fixed infinite watering can
-Fixed some layering issues on the farm
-Fixed infertile monsters getting locked
-Fixed crops not getting watered from the rain
-Fixed harvesting not working
v0.0.3.10

Palette Swaps

    Evan X Crab
    Eve X Crab

Additions

    Added Farming Job (Auto-Water/Harvest/Tend/Fertilization)
    Added item drakeheart
    Added new storage tabs
    When the monster tab is selected in the inventory you can now search for the following

Species EX “s: Cat”
Level EX “lvl > 5” or “lvl < 5” or “lvl = 5”
Gender EX “g:male” or “g:female” or “g:eek:ther” (Chimera & Crab are other)
Trait EX “t:TraitName”

Fixes

    Fixed not being able to assign monsters to work dock jobs.
    Fixed swapping palettes during climax makes the animation bug out
    Fixed a layering issue in the party window
    Fixed some missing pixels with the dragon

Known Issue

    monsters do not work while you are asleep
    There is a small visual bug in Eve X Crab loop, will be fixed in the next version

v0.0.3.9a

Additions

    Added a floor counter in the dungeon
    Added a wait for the next update quest so you know when you have reached the end of the current story content.

Fixes

    Fixed cut off dialogue options
    Fixed missing character dialogue sprites during some dialogue
    Fixed dialogue arrows showing when they shouldn’t
    Fixed wrong layering with crop fertilizer
    Fixed crops not being watered during the rain
    Fixed Job Board failing to load
    Fixed a layering issue with the party window
    Fixed some dialogue in Katrina Station
    Fixed Shards Currency not showing 0 when you had 0
    Fixed after combat UI not showing Experience rewards
    Potentially fixed pasture monster duplication

v0.0.3.9

Changes

When a new monster is added they will go to the first barn/pasture with a free spot rather than a random one.
Increased base energy from 75 to 200
Increased energy per Stamina from 3 to 5
Sprinting is now unlimited
Energy no longer regens
The energy bar no longers shrinks as the day goes on.
Fixes

Fixed docks not showing the building constructed on them.
Fixed monsters still being able to be dragged even if they had a job already.
Fixed scroll zooming when your mouse is over UI.
Fixed Fade in/out not working
Fixed a bug where monsters would move to another barn
Fixed not being able to expand the farm
Fixed blurry text in the trait window
Fixed layering in the party window
Fixed some character darkening bugs
v0.0.3.8a

Changes

    Changed Tea’s recipe to include tea-bag mix
    Adjusted the heights of all dialogue characters
    Changed the visuals of fertilizer

Fixes

    Fixed Yonten combat not working
    Fixed not being able to talk to shopkeepers

v0.0.3.8

Saves are compatible

Additions

Added the winter terrain to the farm.
Changes

Full combat rework for Yonten - all new animations, UI and abilities
Combat Attack buff is now a %-bonus of a flat damage bonus
Changed the how crop health is processed so will now die when they should.
Updated the dialogue UI based on patron feedback
Reworking watering system rather than an integer amount of water that ticks down over the day(more or less based on the weather), it is now a boolean so a crop is either watered for the day or it is not.
Fixes

Fixed crops appearing watered when planted
Fixed grownut having the wrong sprite
Fixed some spots construction on the construction UI being inaccurate with the farm’s locations
Fixed an error in the breeding window
Fixed flimflan not planting correctly
Fixed farms not upgrading correctly
Fixed a bug with the winter bundles
Fixed exiting the hot house putting you in the wrong place
Fixed a visual error with text in the inventory
Fixed a layering issue with the party window
Fixed construction UI’s special slots not showing their sprites
Fixed not being able to cycle food quality in the cooking table
Fixed an option when talking to Giev and Garst not working.
Fixed a bug when generating bloodline traits
Fixed a small bug in the scripting for the dialogue in the first scene
Fixed a bug where a new save would it’s save into an existing file.
Fixed the vertical/horizontal alignment of some crops
Fio's combat animation should no longer have blank frames
Fio's combat UI should no longer keep spinning ability reels when skipping her turn before reels have slammed
Shield buff type(used by Lamia & Yonten) will now correctly block damage, and the damage numbers will have their own colour
Potentially fixed an issue where the player would spawn out of bounds of the dungeon.
Known Issues

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

*In older saves incubator will lose all their eggs and the new companions will not be available for combat.
 
Album Codes
v0.2.6.3
Code: Get Ready

v0.2.6.1
Code: Beach Episode

v0.2.4.1
Code: Sexy Skeletons

v0.2.4
Code: Starting Heat

v0.2.3.0f
Code: New Year Kiss

v0.2.3.0e:
Code: Ring My Bell

v0.2.3.0d:
Cheat code: Gawain Commando

v0.2.1.1:
Code: Third-Partied

v0.2.0.0a:
code: Breedin Buns

v0.1.4.1:
Album and Cheat code: Freefalling Borker

v0.1.2.7:
Cheat code: Music Review

v1.2.6k - Album Code June: Strict Bunch

March Code: BBQ Shark

v0.1.2.1e - Album Code: Sizzling Hot Ogre
v0.1.1.2h - Album Code: Dragon Snax
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras

v0.1.1.0k : Album code: Soothing Sutras

Gallery Code: Dancing Dragoness
Cheat code: Washboard Abs (v0.1.1.0b)

Old codes:
UnlockAllCode = "Mop Diva";
UnlockAllCode = "Scribble Owl";
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";
+
3.1
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Average: 4.1 (139 votes)

Add new comment

Anonymous
Anonymous's picture

Good game 

 

Fiyo's picture
Joined: 13/12/2023

does anybody even play these damn games?

SHIFTY's picture
Joined: 19/05/2022

Kinda just for fun Fiyo

Anonymous
Anonymous's picture

I've tried this one, it ain't bad but not as fun as Elden bling

Anonymous
Anonymous's picture

Dowload

Anonymous
Anonymous's picture

1

Anonymous
Anonymous's picture

1

 

 

Anonymous
Anonymous's picture
i downloaded it but the windows doesnt know how to open it
Anonymous
Anonymous's picture
Use a .rar extract program to actually open the file and play the game.
Anonymous
Anonymous's picture

Cheat Code for latest beta: Wilting petals.

If it does not work check the case of letters

 

Anonymous
Anonymous's picture

Okay

 

Anonymous
Anonymous's picture

How do I apply Cheat codes

Anonymous
Anonymous's picture

it didnt download 

i clicked the download button and clicked on ot when it finished but nothing happend

 

Anonymous
Anonymous's picture

same it keeps trying to open it in windows media player

Anonymous
Anonymous's picture

are you gonna make this for mac

Anonymous
Anonymous's picture

cheat code doesn't work

Anonymous
Anonymous's picture

We need this for Android plz

Anonymous
Anonymous's picture

its almost impossible to code it for mobile

 

Anonymous
Anonymous's picture
makes sense
Anonymous
Anonymous's picture

bhooooo