Genre:
Year: 2019
Censorship: No
Developer/Publisher: Cookiedraggy
Platform: Windows
Version: Build 2020.10
Language: English
System requirements:
CPU: Pentium 4 2.0 GHz
RAM: 1 GB
VRAM: 128 MB
HDD: 50 MB
Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life! Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries! Kincaid is not alone: She is joined by her sidekick Ai, an artificial intelligence that lives inside her ship's computer and provides support from the orbit. An exciting adventure full of hot action, burning lust and erotic surprises unfolds!
[collapse collapsed title=Changelog]
Build 2020-10
Added:
6 new sex animations (for Kobold NPCs)
Lots of new player animations
Sunken Temple area (accessible shortly after defeating the wolf)
New water system
Underwater mechanics and hazards
Changed:
Air attack now has a dedicated animation with a hitbox that reaches above Kincaid's head, making it easier to hit flying enemies.
Energy system and Glove blaster have been completely redesigned. Energy now works with charges. Healing and shooting require one charge. Blaster does a lot of damage.
Glitchcaid Rift has been removed.
Dash ability can be found in the Sunken Temple area
Metroid-Critter-Crawlies have a more forgiving hitbox
Fixed:
Metroid-Critter-Crawlies can't be used to get unlimited energy anymore.
Kincaid Build 2020.08
Added:
Flight Instructor sex scene (including a mini-quest)
Sounds for the wolf (combat + sex act)
Sounds for the kobold threesome
A bunch of new abilities including heal, swimming, dash and grapple shot
More NPCs and the existing ones have been fleshed out
Moss huts have been decorated
Ice shot (not accessible in-game right now)
Energy system (replenish enemy using melee combat)
Currency system (not used in-game right now)
Rocks that are breakable using charged melee attacks
The ability to look up/down (by holding the respective buttons)
"Glichcaid" gauntlet (accessible from the Treetop Palace after talking to the kobold queen)
Changed:
The way invincibility works has been changed. Certain animations now have specific i-Frames, instead of the whole animation (ie. roll) giving you invincibility.
Dodge roll cannot be spammed anymore and has 2 charges.
The way insta-death work has been changed. You now loose one health and get reset to a soft save spot.
Most enemies don't respawn until you have been a bit further away. Some enemies come back instantly (like mosquitos).
Blaster can now be used in all 4 directions.
Blaster now uses energy and does damage.
The game cannot be paused anymore when a cutscene plays.
Damage blinking looks nicer.
Mosquitos don't follow you endlessly anymore, but return to their post after Kincaid gained sufficient distance to where they spawned.
Kincaid now properly faces NPCs when talking to them.
Fixed:
Messed up wolf hitboxes have been fixed.
A bug where losing would allow you to continue playing anyway.
A bug where sometimes the music would double up.
Melee attacking through room transitions doesn't trigger loading the next level.
Kobold would skip taking care of Kinny's pants in the sex act on game over.
Climbing down a ladder kills you.
Drowning would cause the game to crash.
Two save spots were missing from the minimap.
The Mason Death Fall.
A bug where Kincaid would jump after closing the last dialogue box.
Firetrap sounds don't stack anymore (caused loudness).
Build 2020-06
Added:
Gallery mode, accessible from the main menu. Unlocks are global and not tied to a specific save file.
Minimap (accessible via TAB on keyboard or SELECT on the gamepad)
Kobold village + first batch of NPCs
New music (village theme, mines/deep jungle theme, jungle boss theme)
Some special effects & Lighting effects (used mainly in the village for now)
Small transition animation for the wolf, picking Kincaid up
Cutscene & Dialogue System
Changed:
New & improved way of handling parallax backgrounds (not noticeable by player, but gives some performance improvements)
Fixed:
A bunch of minor things.
Build 2020-05
Fixed:
Pausing and unpausing during a threesome doesn't deactivate the invitee but the animation keeps playing.
Small collision bug in the cave. Kincaid would get stuck if you double jumped from the save spot.
Double-Tapping the jump key allows for a fake double jump.
Movement key mapping resetting every time you go back to the main menu.
Ceiling slopes can't be used as ziplines anymore.
Becoming invincible if the wolf flames are the last thing that hurts you.
Jumping on a defeated slime doesn't push you into the ceiling anymore.
Menu getting skipped in HTML5 build.
HUD disappearing sometimes when you lose and respawn.
Gamepad stopped working in HTML5 build.
Jumping from ladders had no sound.
Build 2020-04
Added:
Kobold threesome! If there are more Kobolds around they will now come over to observe the fun. If you want you can invite the lucky winner for some 3X fun!
Zooming into sex acts.
Inputs are remappable now - both for keyboard and for controller.
D-Pad support!
Input buffering for a lot of the action keys. This means that things like jumping still register, even if you pressed jump slightly before landing. Similarly works with dodge rolls, slides and attacks.
Corner forgiveness for head bumps. If you barely hit a corner now, instead of sending Kincaid flying down, we gently nudge her around the corner without interrupting your jump path.
In-game tutorials and reminders for controls and abilities.
Multiple save files and the ability to erase them.
Play time is tracked per save
Changed:
Health got an overhaul as another step towards more metroidvania-like systems. You now start the game with less HP. Health items increase your Max HP and save points heal you fully. As a result, there are now less health items in the world (but altogether still more than you need to max out your health!)
Dodge rolls can now be cancelled with a jump or an attack.
Increase slime's attack animation speed slightly.
Sneaky slimes now do damage if they catch you, instead of only stunning.
Kobolds are stunned for a little bit longer.
Kobold pellets are a bit faster.
Fixed:
Various bugs I introduced during a long refactoring pass I did on the whole game (cleaning up the code-base, making things more efficient in the long run)
Some typos in CG scenes
Have fun everyone and thank you so much for your support! Thanks to you the game just keeps getting better and better!
Build 2020-02
Even though there is no new lewd content, there is still a lot of new things to discover! I made two new tilesets and redid the whole starting area. The whole area spans the size of the temple.
There is a new piece of music, which is playing in the illustrated game over screens. A bunch of new sounds have been added, including some environmental sound effects and sounds for the slime enemy. The wolf enemy will be voiced next!
We also fixed the controller issues! So you can finally play again with a controller.
Aside from that there have been a bunch of bug fixes and tweaks. Going forward we will try to be more organized so we can have a proper changelog.
Build 2019-11
A Big, Juicy Package.
The wolf sprite has a total of 444 frames of animation (100 frames for combat and 344 for sex act), 8 high-resolution CG illustrations and 10 high-res overlays for the CG sequence (cutouts of her face, the woof and internal shots). The encounter story that comes with it has 1260 words for the script!
The world itself has not grown or changed much, since we are reaching the point where we are going to restructure the world soon anyway.
Auto-Save & Continue.
The game now autosaves at the various checkpoints within the game. It is still unclear where they exactly are, but we tried to space them out in a fair manner. With the next update we will introduce proper save spots in the game.
You can continue where you left off if you choose "Continue" from the main menu!
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Hola XD
GOTY
11720
u all smell
11
this'll be on steam soon, love it lol
after the boss fight i died to one of these pesky lizard turrets and when i respawned the charakter was gone and the camera was stuck even a game restart didnt work sadly.
Such a good game, can't wait for the next update.
I want to know the name of the artist of the "cutscenes"
everything else about it is great, but why does it slow down so much at that swimming stage?
Played it a bit, it's okay.
Imagine someone just going "oh shit! This boss level is cooked! Look at his big ass dick! I should get mine out!"
*you lost the game due to you not being active*.
This game is great even tho there's not really a story for now, but I came here for the porn and I kept playing it for the game itself, a good metroid vania game and i'll be looking forward for it's future.
me too right now i am working on a speedrun but the game its not finished so imma stick to practicing until there is an ending
and another thing when i enter the water room my frames drop from 1 million ( just an example ) to 10 fps why is that ( yes i do have a good pc)
i got to the second boss room in the temple but nothing happens when I walk in. Did I miss something?
Its not finished you smooth brain!!!!
same.
Played the entire demo on Gamejolt and the game is actually really good
wow, this game is gettiing quite a bit of support, more then tf2.
virus time
am i missing a core function of this game or are most of the jumps 10 minutes into the game not possible to jump. is there a double jump or something?
you unlock it later
There is a double jump, which can help you get through some still unfair jumps.
oof
Awesome game, just wish it had checkpoints
it does have checkpoints though.
Everyone who's reading check that game on Gamejolt. P.s Compton Apex
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